Spells

Spellbook Plus includes 8 pre-defined spells across different categories.

Spell List

Spell
Category
Mana
Cooldown
Description

Fireball

Projectile

18

2s

Fire projectile with AoE explosion

Frost Bolt

Projectile

14

1.5s

Ice projectile

Arcane Bolt

Projectile

10

1s

Basic magic projectile

Lightning Strike

Damage

25

3s

Direct lightning damage

Healing Light

Heal

15

5s

Self heal

Force Push

Utility

8

2s

Knockback enemies

Mana Shield

Defense

20

10s

Damage absorption

Blink

Utility

12

3s

Teleport forward

Spell Details

Fireball

A powerful fire projectile that explodes on impact.

Property
Value

Mana Cost

18

Damage

30

AoE Radius

4 blocks

Damage Type

Fire

Frost Bolt

An ice projectile that damages enemies.

Property
Value

Mana Cost

14

Damage

20

Damage Type

Ice

Arcane Bolt

A basic magic projectile for quick attacks.

Property
Value

Mana Cost

10

Damage

15

Damage Type

Magic

Lightning Strike

Calls down lightning on the target location.

Property
Value

Mana Cost

25

Damage

50

Damage Type

Lightning

Healing Light

Restores health to the caster.

Property
Value

Mana Cost

15

Heal Amount

20 HP

Force Push

Pushes nearby enemies away from the caster.

Property
Value

Mana Cost

8

Range

3 blocks

Effect

Knockback

Mana Shield

Creates a protective barrier that absorbs damage.

Property
Value

Mana Cost

20

Effect

Damage absorption

Instantly teleports the caster forward.

Property
Value

Mana Cost

12

Distance

12 blocks

Spell Categories

Category
Description

Projectile

Spells that fire projectiles

Damage

Direct damage spells

Heal

Restoration spells

Utility

Movement and crowd control

Defense

Protective spells

Buff

Positive effects (future)

Debuff

Negative effects (future)

Learning Spells

Players can learn spells in two ways:

Spell Scrolls

  1. Obtain a spell scroll (from admin or crafting)

  2. Use the scroll item

  3. Spell is permanently learned

Spell Staffs

Staffs come pre-enchanted with a specific spell. Use right-click to cast.

Casting Spells

  1. Equip a spell staff or select a learned spell

  2. Right-click to open the spell wheel (if multiple spells)

  3. Left-click to cast the selected spell

  4. Wait for cooldown before casting again

Damage Types

Type
Description

Magic

Pure magical damage

Fire

Fire elemental damage

Ice

Cold elemental damage

Lightning

Electric damage

Physical

Melee damage

Poison

Damage over time

Holy

Light damage

Dark

Shadow damage

Instability

Complex spells have higher instability. High instability can cause:

Level
Effect

Safe (0-50)

No penalty

Warning (50-75)

Minor effect reduction

Danger (75-100)

Spell may fizzle

Catastrophic (100+)

Spell may backfire

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